Fan-made guide · Not affiliated with Blaqk Magic Blue

Demonology Wiki

Paranormal investigation on Roblox: gather three evidences, survive hunts, and identify 23+ ghost types with your Journal.

Contains loud audio, flashing lights, and patterns that may disturb sensitive players. Use max graphics for best visibility.

Game overview

Demonology is a cooperative (or solo) horror investigation game by Blaqk Magic Blue. You work for Demonology Solutions, LLC—investigating haunted job sites with up to six hunters.

Your contract is simple: find the ghost room, collect three unique evidence types, mark them in your Journal, identify the spirit, and extract alive for cash, EXP, and shop upgrades.

  • Released December 12, 2024; active updates through V1.9.x
  • Eight evidence types; each ghost uses exactly three
  • Difficulties: Easy, Medium, Hard, Nightmare
  • Spirit Box / Umbra Board require text prompts—voice chat does not work

Equipment purchased for a job is consumed when the run ends—plan loadouts before deploying.

Quick start — 5-step investigation

Use this loop every job until identification is confirmed:

  1. 01

    Deploy & split roles

    Assign EMF/thermometer scout, camera operator, and defense (cross/salt). Stock energy drinks on Nightmare.

  2. 02

    Find the ghost room

    Sweep with Thermometer and EMF audio—coldest room with strongest readings is usually favorite.

  3. 03

    Place evidence kit

    Floor Spirit Book, Laser Projector, Spirit Box (lights off), salt lines, and cameras before hunting.

  4. 04

    Mark the Journal

    Toggle found evidence on; scratch missing types. Never mark fake orbs on Skinwalker suspects early.

  5. 05

    Identify & extract

    When one ghost remains, call it in and leave—photos and burnt crosses boost payout.

Journal hotkey: J on desktop. Mark three correct evidences to auto-filter the ghost list.

All evidence types

Eight evidences exist in Demonology. Each ghost leaves exactly three. Cross-verify—Skinwalker can fake orbs and mimic abilities.

Ghost Writing is planned to expand as Inscription (wall markings). Until then, Spirit Book writing still counts.

Evidence Equipment How to confirm Common mistakes
EMF Level 5 EMF Reader All five lights must illuminate, including the red light, with a sharp beep. Triggered when the ghost interacts, manifests, or starts a hunt near the device. Lower EMF readings are common in the ghost room but do not count as evidence—only Level 5 confirms EMF5.
Handprints Blacklight Scan doors, windows, walls, and disturbed salt lines for green fingerprints or footprints after interactions. Prints fade over time depending on difficulty—photograph or confirm quickly.
Spirit Box Spirit Box Use in the ghost room with lights off. Ask questions until you hear a response or see red caption text. Roblox voice chat cannot be used for Spirit Box or Umbra Board prompts—use in-game text questions.
Ghost Orb Video Camera / Head-Mounted Camera / Video Monitor View the suspected ghost room through camera feeds for a small white orb. On Nightmare, orbs may drift if the ghost room changes. Skinwalkers can fake Ghost Orb evidence—cross-check with a third evidence before marking.
Freezing Temperatures Thermometer Confirm when temperature drops below 0°C (32°F), or when you see breath fog, floor mist, and frozen windows in the ghost room. Brief near-freezing spikes that rise again usually rule out Freezing Temperatures evidence.
Ghost Writing Spirit Book Place the Spirit Book on the floor in the ghost favorite room and wait for markings to appear inside. A ghost throwing the book during a hunt can disprove writing evidence. Renaming to Inscription is planned (wall markings).
Laser Projector Laser Projector + Video Camera Place the projector in the ghost room; eligible ghosts show a faint silhouette when walking through the beam. Record via camera for confirmation. Lower graphics to Manual level 1 if silhouettes are hard to see—reduces visual delay on some devices.
Wither Observation (Flower Pot, metal, paintings) Watch for rusting metal, wilting flowers, distorted paintings, and map decay over time—timing is random. On the Prison map, certain NPC prisoner animations can act as Wither indicators.

Ghost identification table

23 ghost types are listed below with evidence sets and hunt notes. Data sourced from the community Fandom wiki and in-game Journal—verify after major patches.

Ghost Evidence Strength Weakness Hunt tip
Spirit
  • Handprints
  • Ghost Writing
  • Spirit Box
Can turn candle and lantern flames blue, reducing passive energy drain from lit flames. No standout hunt modifiers—baseline ghost for learning routes. Watch flame color during hunts; blue Holy Oil flames can confirm Spirit.
Wraith
  • EMF Level 5
  • Spirit Box
  • Laser Projector
Drains hunter energy; does not disturb salt lines. Salt lines instantly disprove Wraith when crossed. Lay salt early to narrow Wraith vs similar types.
Ghoul
  • Spirit Box
  • Freezing Temperatures
  • Ghost Orb
Can hunt after Spirit Box use; does not disable electronics during hunts. Electronic disable behavior helps distinguish from Skinwalker. Test Spirit Box carefully—Ghoul may hunt immediately after responses.
Phantom
  • EMF Level 5
  • Handprints
  • Ghost Orb
Very fast movement; blinks slower while hunting. Less likely to hunt when multiple players are in line-of-sight. Stay grouped on higher difficulties to reduce hunt frequency.
Shadow
  • EMF Level 5
  • Ghost Writing
  • Laser Projector
Subtle temperature changes; less active in well-lit rooms. Slow in lit areas, faster in darkness—control lights with Lantern. Keep ghost room lit when possible to slow Shadow hunts.
Demon
  • EMF Level 5
  • Handprints
  • Freezing Temperatures
Hunts frequently at high average energy; crosses have larger range and may float while burning. Crosses are especially effective—spread two crosses for coverage. Floating burning crosses indicate Demon, but Skinwalker can mimic—confirm with evidence.
Specter
  • EMF Level 5
  • Freezing Temperatures
  • Laser Projector
Throws items often; rarely roams outside ghost room except during hunts. Limited roaming makes ghost room identification easier. Camp evidence tools in one room—Specter stays predictable.
Entity
  • Spirit Box
  • Handprints
  • Laser Projector
Teleports between rooms and can teleport objects (smoke effect). Rarely throws items—low interaction noise. Use LIDAR and cameras to catch teleport smoke cues.
Skinwalker
  • Freezing Temperatures
  • Ghost Writing
  • Spirit Box

Trap: Do not mark Ghost Orb until three other evidences align—Skinwalker is designed to deceive.

Fakes Ghost Orb; mimics other ghosts abilities (Demon crosses, Spirit flames, etc.). Four marked evidence means orb is fake; Ghoul lacks writing—use Spirit Book tests. If three evidences plus orb match nothing, you have a Skinwalker.
Banshee
  • Ghost Orb
  • Handprints
  • Freezing Temperatures
Breaks multiple windows or mirrors at once; unique hunt wail possible. Mostly docile outside hunt windows—audio cues help ID. Listen for glass-breaking patterns early in the job.
Wendigo
  • Ghost Orb
  • Ghost Writing
  • Laser Projector
Hunts more often; prefers targeting groups. Aggressive but identifiable via orb + writing + projector combo. Avoid splitting the team on Nightmare when Wendigo is suspected.
Nightmare
  • EMF Level 5
  • Spirit Box
  • Ghost Orb
Causes auditory hallucinations; afraid of lit rooms. Keep lights on in ghost room to reduce activity. Hallucinations can fake distant footsteps—trust equipment over audio alone.
Leviathan
  • Ghost Orb
  • Ghost Writing
  • Handprints
Throws multiple objects; passively toggles lights off. Light switching gives telltale signs during setup phase. Watch light switches flick off without player contact.
Oni
  • Laser Projector
  • Spirit Box
  • Freezing Temperatures
Extremely fast during hunts; more ghost events and appearances. Visible on Laser Projector reliably—confirm before Nightmare runs. Prioritize projector footage; Oni is a top-tier threat on Nightmare.
Umbra
  • Ghost Orb
  • Laser Projector
  • Handprints
Silent footsteps; speed varies with lighting. Slows in well-lit rooms—flood ghost room with Lantern or candles. Pair light control with salt or cross defenses.
Revenant
  • Ghost Writing
  • EMF Level 5
  • Freezing Temperatures
Very low hunt cooldown; hunts chain when energy threshold is met. Stops hunting after a kill until next threshold—clutch revive windows. Do not confuse with Demon—Revenant pauses after downs, Demon chains.
Aswang
  • Wither
  • Ghost Writing
  • EMF Level 5
Speed increases after each kill; only ghost with both Wither and Ghost Writing. Salt lines slow Aswang—use salt defensively during hunts. Confirm Wither on Flower Pot or rusted metal before marking writing.
Dullahan
  • Handprints
  • Ghost Orb
  • Laser Projector
Appears headless in Photo Camera shots—bonus photo income. Speed increases when hunters are in line-of-sight. Break line-of-sight around corners during hunts.
Dybbuk
  • Spirit Box
  • Handprints
  • Wither
Can throw corpses; excessive chat messages may trigger hunts. Keep party chat minimal on Dybbuk suspects. Skinwalker can mimic corpse throws—verify Spirit Box responses.
Siren
  • Spirit Box
  • Freezing Temperatures
  • Wither
Female model and voice; may hum in Spirit Box instead of answering. Hum responses are a unique tell when Spirit Box is active. Slows hunters in line-of-sight—break LOS during chases.
The Wisp
  • Ghost Writing
  • Wither
  • Freezing Temperatures
Walks through fire lines; can relight candles; hunts only from ghost room. Fire lines do not block hunts—do not rely on fire alone. If hunts always start inside ghost room, suspect Wisp.
Keres
  • EMF Level 5
  • Spirit Box
  • Wither
Targets lowest-energy hunter; feminine Spirit Box voice; -10% speed per unique kill. Energy Drinks and monitors counter targeting—stay above 90% in solo. In solo, stay above 90% energy to avoid Keres interest.
Vex
  • EMF Level 5
  • Laser Projector
  • Wither
Invisible on LIDAR; walks through walls while hunting (not furniture). LIDAR empty ghost room strongly suggests Vex—watch corner-cutting movement. Scan adjacent rooms with LIDAR; no red dots means likely Vex.

Equipment guide

Starter tools are free each job; shop gear is consumed per run. Prioritize survival income before luxury items.

Purchased items do not persist between jobs—budget per run, especially on Nightmare.

Starter kit

  • EMF Reader

    Locates ghost room activity and confirms EMF Level 5 evidence.

  • Thermometer

    Detects freezing temperatures—essential for ghost room discovery.

  • Spirit Box

    Two-way ghost communication in dark rooms; confirms Spirit Box evidence.

  • Video Camera

    Captures Ghost Orbs and Laser Projector silhouettes.

  • Blacklight

    Reveals handprints on surfaces and salt disturbances.

  • Spirit Book

    Place on the floor for Ghost Writing / future Inscription evidence.

  • Laser Projector

    Makes certain ghosts visible as silhouettes when they pass through the beam.

Buy first

  • Salt Canister

    Creates lines that trigger handprints and disprove Wraith crossings.

  • Cross

    Burns to repel hunts—critical versus Demons and high-difficulty runs.

  • Photo Camera

    Earns bonus cash from ghost, evidence, and burnt cross photos.

  • Lantern / Lighter

    Light control for Shadow, Umbra, and Nightmare encounters.

Late game

  • LIDAR Scanner

    Tracks movement dots—empty scans help identify Vex.

  • Defibrillator

    Revives downed teammates on high-level Nightmare teams.

  • Rock Salt Shotgun

    Ends hunts in emergencies—expensive but meta on Nightmare.

Recommended purchase order

After basics, upgrade in this order for most teams:

  1. 1. Cross
  2. 2. Salt Canister
  3. 3. Photo Camera
  4. 4. Lantern / Lighter
  5. 5. LIDAR Scanner
  6. 6. Defibrillator
  7. 7. Rock Salt Shotgun

Hunt survival

Hunts trigger when average team energy drops (~85% threshold). Demons chain hunts; Revenants pause after a kill.

  • Crouch and break line-of-sight—closets and loops work on most maps
  • Burn crosses before Nightmare; Demons get wider cross radius
  • Rock Salt Shotgun ends hunts but is expensive—team carry one on Nightmare
  • Low personal energy attracts Keres—use Energy Drinks and monitors
  • Oni and Wendigo demand early identification—do not greed photos mid-hunt

Job sites

Learn one site at a time. Layout knowledge beats random rushing on Nightmare.

Lincoln Street

Compact suburban house—good starter map with natural lighters in some layouts.

Lilim Lane

Features natural lantern spawns—useful for Spirit identification.

Asylum

Large multi-floor site with long sightlines; Wither visible in restrooms and guest areas.

Prison

NPC prisoners may animate during hunts; unique Wither-like tells on this map.

Office / Corporate Sites

Multiple rooms and electronics—Ghoul vs Skinwalker tests are common here.

Difficulty & rewards

Higher difficulty increases hunt pressure, evidence decay, and payouts.

Difficulty Risk Reward
Easy Low ghost aggression, forgiving hunts, lower payouts. Best for learning evidence tools and journal workflow.
Medium Balanced hunt frequency—recommended after starter jobs. Solid cash and EXP without full Nightmare pressure.
Hard Faster hunts, evidence fades quicker, less room for mistakes. Higher payouts—bring crosses and photo camera.
Nightmare Ghost room may change (orb drift), Energy Monitor disabled in rain, maximum aggression. Top multipliers—4+ coordinated players with meta loadout recommended.

Perks & cursed objects

Tarot perks and cursed items add risk/reward layers for experienced teams.

  • The Hanged Man — double cross burn value (popular economy perk)
  • The Empress — stamina sustain for long investigations
  • Cursed objects can force evidence or hunts—use only with a plan
  • Plushie guarantees Spirit Box responses when levitating

Meta tier list

Ghost threat varies by patch and team skill. Demons, Oni, and Entity remain public-lobby nightmares; Spirits are teaching targets.

Open Tier List Maker

Build your own tier list

Frequently asked questions

How many evidence types do I need?

Exactly three unique evidences marked in your Journal. Scratch evidences you ruled out to narrow ghosts faster.

Why does Skinwalker break my journal logic?

It can fake Ghost Orbs and mimic other ghosts. Confirm three non-orb evidences before marking orbs, or four total evidences means the orb is fake.

Can I use voice chat on Spirit Box?

No. Roblox voice chat cannot ask Spirit Box or Umbra Board questions—use the in-game text prompt system.

What is the fastest way to find the ghost room?

Thermometer freezing signs plus EMF audio spikes. Mark freezing in Journal once below 0°C.

Do handprints disappear?

Yes—duration scales with difficulty. Check salt lines and doors quickly with Blacklight.

How do I identify Vex?

LIDAR shows no dots where a ghost should be, and Vex cuts through walls during hunts (not furniture).

Best gear for beginners?

Cross, Salt Canister, Lantern/Lighter, then Photo Camera for income.

Solo Nightmare viable?

Possible but punishing—learn Medium with starter gear first; Keres targets low solo energy below 90%.

Recent updates

V1.9.0

Live on Roblox—wiki content may lag; always confirm odd ghosts in your Journal after patches.

Inscription rename

Ghost Writing will expand to wall Inscription evidence—Spirit Book remains valid until the rename ships.

Vex & Keres

Vex ignores LIDAR visibility; Keres targets lowest-energy hunters with feminine Spirit Box responses.